![]() ![]() SLI was a little improved a few weeks before the release. (They have massive performance problems on officials.but still doens't use the multithreading capabilities of the Unreal Engine. They do not understand how this things work and how it can improve the performance.ĭedicated Servers for example are still running mostly on 1 CPU Core. Multithreading, MultiGPU isn't a strenght of wildcard. I don't know, is some server setting taking it now or what? Also don't have bottlenecking, because have i9 7900X on board. Also tested out on singleplayer where cards have about 70% of usage. One card is using max 50% of GPU and in SLI they are using about 30% and I'm wondering why. I tested ARK on Epic settings and get in my base about 45-50 FPS in SLI, but when I disabled one card it's almost the same FPS. ![]() I connected everything, added SLI bridge connected in NVIDIA program and I'm confused. Because of their clock increases, this TOP card is faster than a 9800 GTX, as the core clock is set to 740MHz – 65MHz over the 9800 GTX – and 1800MHz on the shaders, or 112MHz over the GTX.I recently bought a two GTX 1080 Ti's. This particular card from ASUS is interesting, because of it’s TOP status, or “Top Overclocking Performance”, which means this card is clocked higher than regular 8800 GTS 512 cards. In fact, there’s little doubt that any 8800 GTS 512 you purchase could overclock to the same specs with little issue. The GTX improves on the every single clock, but not by much. Closer LookĪs seen in our below table, the 8800 GTS 512 falls directly below the brand-new 9800 GTX. The 9800 GTX was released yesterday, and reviews all over prove that it’s not much faster than an 8800 GTS 512… so where a 9800 GTS would fit in is beyond me. Although we haven’t seen much with the 9800 GTS yet, it’s unlikely to blow us away. As is clear by now, though, the 9-series doesn’t bring much new to the table in way of features, but rather, the models have better clocks and the specs are well-rounded.īy purchasing an 8-series card now, you are not holding yourself back in any way, with regard to a feature-set. You might be asking, “Why review the 8800GTS 512 at this point in time?” Good question, since the 9-series are beginning to creep up, such as the 9600 GT from ASUS we took a look at earlier this week. In some of the benchmarks, each card swaps places for the top spot, but the GTS 512 proved to be an immediate great choice at launch – especially considering that GTX and Ultra cards were still priced much higher. In all regards, the GTS 512 proves faster than the older models, and also beats out the previous king, the 8800 GTX. The corners cut sure didn’t effect the cards performance, however. While the older 8800 GTS cards included either 320 or 640MB of memory and a 320-bit memory bus, the GTS 512 version of the card upped the stream processors by 33% and cut back to a 256-bit memory width. Not counting the rip-off 8800 Ultra card, the 8800 GTX first gained real competition when NVIDIA themselves released an 8800 GTS follow-up, in the form of the 8800 GTS 512. ![]() Put two together in SLI, and the drool began to flow uncontrollably. It was plenty fast, offered an outstanding 768MB of GDDR3 and for quite a while, was the fastest card the company had. For quite a while, NVIDIA’s 8800 GTX was the “ultimate” video card, and for good reason. ![]()
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